Music room music playing

This commit is contained in:
Maddo 2025-02-27 10:37:10 +01:00
commit 766b04b2ff
9 changed files with 129 additions and 86 deletions

View file

@ -9,10 +9,13 @@ public partial class MainMenu : Control
[Export]
public string MainMenuScene { get; set; }
[Export]
public Control SubMenuHolder { get; set; } = new Control();
[Export]
public AudioStreamPlayer2D MusicPlayer { get; private set; }
[ExportCategory("Music Room")]
[Export]
public PackedScene MusicRoomTemplate { get; set; }
@ -21,7 +24,7 @@ public partial class MainMenu : Control
[Export]
public PackedScene DebugMenuTemplate { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
@ -34,7 +37,8 @@ public partial class MainMenu : Control
private void _on_start_button_pressed()
{
if (GameScene != null) {
if (GameScene != null)
{
GlobalState.Instance.GotoScene(GameScene);
//GetTree().ChangeSceneToFile(GameScene);
}
@ -46,15 +50,15 @@ public partial class MainMenu : Control
// if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
// DebugMenuHolder.Visible = true;
// var children = DebugMenuHolder.GetChildren();
// foreach (var child in children)
// {
// child.QueueFree();
// }
// var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
// DebugMenuHolder.CallDeferred("add_child", menu);
// menu.DebugMenuClosed += () =>
@ -66,32 +70,38 @@ public partial class MainMenu : Control
private void _on_music_room_button_pressed()
{
SpawnMenu<MusicRoom>(MusicRoomTemplate, SubMenuHolder);
MusicPlayer?.Stop();
}
private void SpawnMenu<T>(PackedScene template, Control holder) where T : MenuBase
{
if (template is null || holder is null) return;
holder.Visible = true;
var children = holder.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
var menu = template.Instantiate<T>();
holder.CallDeferred("add_child", menu);
menu.MenuClosed += () =>
{
holder.Visible = false;
if (!MusicPlayer.Playing)
{
MusicPlayer.Play();
}
};
}
private void _on_mainmenu_button_pressed()
{
if (MainMenuScene != null) {
if (MainMenuScene != null)
{
GlobalState.Instance.GotoScene(MainMenuScene);
//GetTree().ChangeSceneToFile(MainMenuScene);
}