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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Custom dialogue node
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parent
7cb5bfb593
commit
74dcd6d90c
3 changed files with 50 additions and 14 deletions
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@ -11,7 +11,9 @@ public partial class DialogueTools : RefCounted
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private DialogueSkipListener _listener;
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private StringName TimelineName;
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private GodotObject _timelineContent;
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public void Init(Node parent, StringName timelineName)
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{
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_dialogic = parent.GetNode("/root/Dialogic");
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@ -19,6 +21,21 @@ public partial class DialogueTools : RefCounted
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TimelineName = timelineName;
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}
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public void Init(Node parent, string timelineContent)
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{
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_dialogic = parent.GetNode("/root/Dialogic");
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_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
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var contentArray = timelineContent.Split('\n');
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var timelineScript = GD.Load<GDScript>("res://addons/dialogic/Resources/timeline.gd");
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var timelineResource = (GodotObject)timelineScript.New();
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timelineResource.Set("events", contentArray);
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_timelineContent = timelineResource;
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}
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public void Start(Node parent)
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{
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if (GlobalState.Instance.SessionSettings.SkipDialogues)
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@ -26,18 +43,18 @@ public partial class DialogueTools : RefCounted
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DialogueEndAction();
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return;
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}
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CreateSkipListener(parent);
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Hud.Instance?.HideHud();
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
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var dialogicNode = _dialogic.Call("start", string.IsNullOrWhiteSpace(TimelineName) ? _timelineContent : TimelineName.ToString());
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((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
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ChangeState(GameState.Dialogue);
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}
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private void ChangeState(GameState state)
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{
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GameStateManager.Instance.ChangeState(state);
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@ -74,5 +91,4 @@ public partial class DialogueTools : RefCounted
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{
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_isComplete = true;
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}
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}
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