Game saving and loading

This commit is contained in:
Marco 2025-04-04 10:40:02 +02:00
commit 73b0847948
9 changed files with 83 additions and 26 deletions

View file

@ -2,7 +2,6 @@
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_6sq7s"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_cicvv"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_8anae"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_tgwif"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_vmlpc"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_sv42c"]
@ -17,6 +16,7 @@
[ext_resource type="PackedScene" uid="uid://cqrkisw6jg24w" path="res://Scenes/Props/MainFrame1.tscn" id="15_8rpjd"]
[ext_resource type="PackedScene" uid="uid://doqmmuuuprl3s" path="res://Scenes/Interactable/Computer.tscn" id="16_r67ss"]
[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="17_8n6yg"]
[ext_resource type="Resource" uid="uid://mx860r8t37g1" path="res://Resources/Maps/Level2.tres" id="18_8anae"]
[ext_resource type="PackedScene" uid="uid://dx1urm7nttkqk" path="res://Scenes/Actors/level_teleporter.tscn" id="18_tbppe"]
[ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="19_nxss7"]
[ext_resource type="PackedScene" uid="uid://cyy5i38sf7fid" path="res://Scenes/Props/Locker.tscn" id="20_jrxvj"]
@ -31,7 +31,7 @@
[sub_resource type="Resource" id="Resource_53p3c"]
script = ExtResource("4_tgwif")
EggIndex = 0
StartingEquipment = Array[ExtResource("3_8anae")]([null])
StartingEquipment = [null]
[sub_resource type="Resource" id="Resource_2ugqu"]
script = ExtResource("11_esmuk")
@ -180,6 +180,7 @@ position = Vector2(292, 408)
[node name="LevelTeleporter" parent="Tilemaps/Actors" instance=ExtResource("18_tbppe")]
position = Vector2(112, 304)
LevelPath = "res://Scenes/Maps/Level2.tscn"
Map = ExtResource("18_8anae")
SaveInventory = true
[node name="ControlPad" parent="Tilemaps" node_paths=PackedStringArray("Targets") instance=ExtResource("19_nxss7")]