Spinning chairs

This commit is contained in:
Marco 2025-03-10 15:49:28 +01:00
commit 72ce9fb932
16 changed files with 290 additions and 24 deletions

56
Scripts/Actors/Chair.cs Normal file
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using Godot;
using System;
using System.Threading.Tasks;
public partial class Chair : StaticBody2D
{
[Export]
public ChairDirection Direction { get; private set; } = ChairDirection.Down;
private AnimatedSprite2D _animatedSprite;
[Export]
public StringName SpinAnimationName = "Spin";
[Export] public float SpinTime { get; private set; } = 4f;
private double _timer = 0f;
public override void _Ready()
{
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
_animatedSprite.Play(Direction.ToString());
}
public override void _Process(double delta)
{
if (_animatedSprite.Animation != SpinAnimationName) return;
_timer += delta;
if (_timer >= SpinTime)
{
_timer = 0;
_animatedSprite.SpeedScale = 0;
}
}
private void OnBulletCollision(Area2D area)
{
_animatedSprite.SpeedScale = 1;
_animatedSprite.Play("Spin");
_timer = 0;
}
public enum ChairDirection
{
Up,
Down,
Left,
Right,
}
}

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uid://0hfmpf6i0icv