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Use bullet flags instead of bools
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14 changed files with 49 additions and 38 deletions
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@ -11,6 +11,7 @@ DestructionParticlesScene = ExtResource("2_fkpjr")
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BulletSpeed = 300.0
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Direction = Vector2(1, 0)
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BulletDamage = 0.6
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MaxDamage = 1.0
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Knockback = 200.0
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LifeTime = 10.0
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DestroyOnCollision = true
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@ -21,4 +22,5 @@ Controllable = false
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Freezable = true
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Grazeable = false
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GrazeValue = 0.2
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Attributes = 256
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TimeModifiers = []
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