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Use bullet flags instead of bools
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14 changed files with 49 additions and 38 deletions
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[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://djjp4nyufqxlp"]
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[ext_resource type="PackedScene" uid="uid://db10ajastitm" path="res://Scenes/Weapons/Bullets/enemyBullet_reimu_red_small.tscn" id="1_ie3bo"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_gj3rh"]
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[resource]
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script = ExtResource("2_gj3rh")
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BulletScene = ExtResource("1_ie3bo")
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BulletSpeed = 100.0
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Direction = Vector2(1, 0)
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BulletDamage = 30.0
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MaxDamage = 30.0
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Knockback = 1.0
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LifeTime = 10.0
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DestroyOnCollision = true
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Owner = 2
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DamageType = 0
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RotateSprite = true
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Controllable = false
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Freezable = true
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Grazeable = true
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GrazeValue = 1.0
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Attributes = 96
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TimeModifiers = []
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metadata/_custom_type_script = "uid://dslyrfcej3g2n"
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