Fixed door spawning

This commit is contained in:
Marco 2025-04-17 16:51:20 +02:00
commit 718c20c643
14 changed files with 33 additions and 17 deletions

View file

@ -169,9 +169,8 @@ public partial class RogueliteRoomManager : Node2D
GD.PrintErr("Could not spawn boss room");
}
foreach (var roomEntry in _roomGrid)
foreach (var room in SpawnedRooms)
{
var room = roomEntry.Value;
room.HandleDoors((doorEdge, pos) =>
{
//var neighborPos = room.GridPosition + pos;
@ -235,6 +234,8 @@ public partial class RogueliteRoomManager : Node2D
spawnedScene.GridPosition = gridPos;
spawnedScene.Name = room.RoomName;
SpawnedRooms.Add(spawnedScene);
// for reference