mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-12 00:55:55 +00:00
Fixed door spawning
This commit is contained in:
parent
594406243d
commit
718c20c643
14 changed files with 33 additions and 17 deletions
|
|
@ -86,17 +86,17 @@ public partial class RogueliteRoom : Node2D
|
|||
|
||||
if (connected)
|
||||
{
|
||||
var door = this.CreateChild<Door>(DoorPrefab, marker.GlobalPosition);
|
||||
var door = this.CreateChildOf<Door>(marker, DoorPrefab, marker.GlobalPosition);
|
||||
|
||||
door.State = DoorState.Closed;
|
||||
|
||||
_doors.Add(door);
|
||||
|
||||
if (connection.FromDoor is null && connection.ToDoor != door)
|
||||
|
||||
if (doorEdge == connection.From)
|
||||
{
|
||||
connection.FromDoor = door;
|
||||
}
|
||||
else if (connection.ToDoor is null && connection.FromDoor != door)
|
||||
else if (doorEdge == connection.To)
|
||||
{
|
||||
connection.ToDoor = door;
|
||||
}
|
||||
|
|
@ -105,6 +105,19 @@ public partial class RogueliteRoom : Node2D
|
|||
GD.Print($"Door {door} connection was full: {connection.From} {connection.FromDoor} to {connection.To} {connection.ToDoor}");
|
||||
}
|
||||
|
||||
// if (connection.FromDoor is null && connection.ToDoor != door)
|
||||
// {
|
||||
// connection.FromDoor = door;
|
||||
// }
|
||||
// else if (connection.ToDoor is null && connection.FromDoor != door)
|
||||
// {
|
||||
// connection.ToDoor = door;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// GD.Print($"Door {door} connection was full: {connection.From} {connection.FromDoor} to {connection.To} {connection.ToDoor}");
|
||||
// }
|
||||
|
||||
_connections.Add(connection);
|
||||
|
||||
// var label = new Label();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue