Fixed door spawning

This commit is contained in:
Marco 2025-04-17 16:51:20 +02:00
commit 718c20c643
14 changed files with 33 additions and 17 deletions

View file

@ -34,7 +34,8 @@ SpawnMarkers = Dictionary[int, NodePath]({
process_mode = 1
script = ExtResource("4_jtlua")
Rooms = Array[Object]([ExtResource("5_gwtv6"), ExtResource("6_gwtv6"), ExtResource("7_wbqvu"), ExtResource("8_3fyis"), ExtResource("9_go1yg"), ExtResource("5_pfafs"), ExtResource("11_68lig"), ExtResource("12_83bvc"), ExtResource("13_y651a")])
DungeonLength = 12
DungeonLength = 4
Seed = 1
[node name="CameraController" type="Camera2D" parent="."]
process_mode = 1

View file

@ -24,6 +24,7 @@ script = ExtResource("1_cak6m")
RoomResource = ExtResource("2_cak6m")
DoorPrefab = ExtResource("3_wtdf1")
WallPrefab = ExtResource("4_hgeju")
metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]