Door connections

This commit is contained in:
Marco 2025-04-16 18:18:52 +02:00
commit 700be1e207
11 changed files with 127 additions and 149 deletions

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@ -23,6 +23,13 @@ public partial class EnemyFSMProxy : CharacterBody2D, IActivable
[Export] public ActivationType ActivationType { get; private set; } = ActivationType.Toggle;
[Signal] public delegate void DeathEventHandler(EnemyFSMProxy enemy);
public void TriggerDeath()
{
EmitSignalDeath(this);
}
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{
switch (activationType)