Collisions and cooldowns

This commit is contained in:
MaddoScientisto 2024-08-18 11:33:17 +02:00
commit 6ff1ab76ed
9 changed files with 105 additions and 3848 deletions

View file

@ -1,20 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://cuixq5ex0j40h"]
[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_s0j1e"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_6t448"]
[ext_resource type="Texture2D" uid="uid://bdyd0bht18n47" path="res://Sprites/EnemyProjectile.png" id="2_iw5k0"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
radius = 2.23607
[node name="Bullet" type="Area2D" groups=["bullets"]]
collision_layer = 8
collision_layer = 128
collision_mask = 71
script = ExtResource("1_s0j1e")
Speed = 200.0
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_6t448")
texture = ExtResource("2_iw5k0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jxptd")