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Collisions and cooldowns
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parent
0eb6a9140f
commit
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9 changed files with 105 additions and 3848 deletions
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@ -17,8 +17,9 @@ radius = 4.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
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radius = 85.0529
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[node name="Enemy" type="Area2D"]
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[node name="Enemy" type="Area2D" groups=["Destroyable"]]
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collision_layer = 16
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collision_mask = 9
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script = ExtResource("1_lpwdj")
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BulletScene = ExtResource("2_ogldd")
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metadata/_edit_group_ = true
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@ -26,14 +27,12 @@ metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_2brqc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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[node name="Damage_HitBox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_8gtts")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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visible = false
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position = Vector2(0, 5)
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shape = SubResource("CircleShape2D_cacb5")
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@ -44,5 +43,10 @@ collision_mask = 2
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[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
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shape = SubResource("CircleShape2D_v711r")
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[node name="ShootTimer" type="Timer" parent="."]
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wait_time = 0.4
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one_shot = true
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"]
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