Map Level resources system

This commit is contained in:
Marco 2025-04-02 17:42:55 +02:00
commit 6e997bd01b
21 changed files with 199 additions and 26 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=13 format=4 uid="uid://8ppagfume46d"]
[gd_scene load_steps=14 format=4 uid="uid://8ppagfume46d"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_hx5ph"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_r7f28"]
[ext_resource type="Resource" uid="uid://b6per1p85bqpn" path="res://Resources/Maps/Level4.tres" id="2_wvpxs"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_4wg3n"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_e10oj"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_4t7ma"]
@ -20,6 +21,7 @@ StartingEquipment = []
[node name="GameScene" type="Node2D"]
process_mode = 3
script = ExtResource("1_hx5ph")
MapResource = ExtResource("2_wvpxs")
PlayerTemplate = ExtResource("2_r7f28")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition")