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Map Level resources system
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1a714dd54d
commit
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21 changed files with 199 additions and 26 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=13 format=4 uid="uid://8ppagfume46d"]
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[gd_scene load_steps=14 format=4 uid="uid://8ppagfume46d"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_hx5ph"]
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[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_r7f28"]
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[ext_resource type="Resource" uid="uid://b6per1p85bqpn" path="res://Resources/Maps/Level4.tres" id="2_wvpxs"]
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[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_4wg3n"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_e10oj"]
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[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_4t7ma"]
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@ -20,6 +21,7 @@ StartingEquipment = []
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[node name="GameScene" type="Node2D"]
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process_mode = 3
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script = ExtResource("1_hx5ph")
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MapResource = ExtResource("2_wvpxs")
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PlayerTemplate = ExtResource("2_r7f28")
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SpawnMarkers = Dictionary[int, NodePath]({
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0: NodePath("PlayerStartPosition")
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