Spawning special rooms

This commit is contained in:
Marco 2025-04-21 17:46:26 +02:00
commit 6e26eb21b1
17 changed files with 502 additions and 54 deletions

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@ -19,4 +19,9 @@ public partial class RogueliteRoomResource : Resource
[Export] public DoorDirections DoorDirections { get; set; }
public bool HasDoors(DoorDirections required) => (DoorDirections & required) == required;
public override string ToString()
{
return $"{RoomName} {Type} {Size.X}x{Size.Y}";
}
}