Spawning special rooms

This commit is contained in:
Marco 2025-04-21 17:46:26 +02:00
commit 6e26eb21b1
17 changed files with 502 additions and 54 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=4 uid="uid://24wh7h2dbljf"]
[gd_scene load_steps=9 format=4 uid="uid://24wh7h2dbljf"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
@ -6,6 +6,7 @@
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_u3c1h"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_pys6w"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_mqiea"]
[ext_resource type="PackedScene" uid="uid://4q82gggqax87" path="res://Scenes/Items/Cheat_Gun_Pickup.tscn" id="6_pys6w"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
size = Vector2(272, 85)
@ -39,6 +40,9 @@ metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="."]
metadata/_edit_lock_ = true
[node name="CheaetGun" parent="Actors" instance=ExtResource("6_pys6w")]
position = Vector2(119, 127)
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="Doors" type="Node2D" parent="."]
@ -63,6 +67,7 @@ script = ExtResource("5_mqiea")
Direction = 3
[node name="PlayerEnterDetector" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2