mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-07-05 13:01:17 +00:00
Spawning special rooms
This commit is contained in:
parent
56094e89a0
commit
6e26eb21b1
17 changed files with 502 additions and 54 deletions
14
Resources/RogueliteMaps/ShopRoom1.tres
Normal file
14
Resources/RogueliteMaps/ShopRoom1.tres
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://cwtma7mxged8a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_e5vsc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_e5vsc")
|
||||
RoomName = &"TestShopSmall"
|
||||
Type = 3
|
||||
ScenePath = &"uid://cv1c7ymi8ab17"
|
||||
Size = Vector2i(1, 1)
|
||||
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
|
||||
SpawnableEnemies = null
|
||||
DoorDirections = 30
|
||||
metadata/_custom_type_script = "uid://bl2ne8w12e3a"
|
||||
Loading…
Add table
Add a link
Reference in a new issue