Spawning special rooms

This commit is contained in:
Marco 2025-04-21 17:46:26 +02:00
commit 6e26eb21b1
17 changed files with 502 additions and 54 deletions

View file

@ -10,7 +10,7 @@
script = ExtResource("5_6i0i5")
RoomName = &"TestMapSmall"
Type = 1
ScenePath = &"uid://da7hmajaaiohm"
ScenePath = &"uid://pym646ug0ha6"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_qpd3i"), ExtResource("2_wcax6"), ExtResource("3_jwk05"), ExtResource("4_n80ev")])