Spawning special rooms

This commit is contained in:
Marco 2025-04-21 17:46:26 +02:00
commit 6e26eb21b1
17 changed files with 502 additions and 54 deletions

View file

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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bew4cuec4pbms"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_dr5c8"]
[resource]
script = ExtResource("5_dr5c8")
RoomName = &"KeyRoom"
Type = 4
ScenePath = &"uid://cadjkf73yep12"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"