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Spawning special rooms
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parent
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commit
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17 changed files with 502 additions and 54 deletions
14
Resources/RogueliteMaps/KeyRoom1.tres
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14
Resources/RogueliteMaps/KeyRoom1.tres
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bew4cuec4pbms"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_dr5c8"]
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[resource]
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script = ExtResource("5_dr5c8")
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RoomName = &"KeyRoom"
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Type = 4
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ScenePath = &"uid://cadjkf73yep12"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = null
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DoorDirections = 30
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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