Spawning special rooms

This commit is contained in:
Marco 2025-04-21 17:46:26 +02:00
commit 6e26eb21b1
17 changed files with 502 additions and 54 deletions

View file

@ -9,7 +9,7 @@
[resource]
script = ExtResource("5_2u7yj")
RoomName = &"Boss1"
Type = 4
Type = 6
ScenePath = &"uid://brytwc48xpj78"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bew4cuec4pbms"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_dr5c8"]
[resource]
script = ExtResource("5_dr5c8")
RoomName = &"KeyRoom"
Type = 4
ScenePath = &"uid://cadjkf73yep12"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -10,7 +10,7 @@
script = ExtResource("5_6i0i5")
RoomName = &"TestMapSmall"
Type = 1
ScenePath = &"uid://da7hmajaaiohm"
ScenePath = &"uid://pym646ug0ha6"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_qpd3i"), ExtResource("2_wcax6"), ExtResource("3_jwk05"), ExtResource("4_n80ev")])

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bo4efv7rwowuh"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_8oy5x"]
[resource]
script = ExtResource("1_8oy5x")
RoomName = &"SecretRoom"
Type = 2
ScenePath = &"uid://r2j1wyglsnt5"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://cwtma7mxged8a"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_e5vsc"]
[resource]
script = ExtResource("1_e5vsc")
RoomName = &"TestShopSmall"
Type = 3
ScenePath = &"uid://cv1c7ymi8ab17"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://crqgvauqarfaq"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_8imwp"]
[resource]
script = ExtResource("1_8imwp")
RoomName = &"TestMapSmall"
Type = 5
ScenePath = &"uid://j71ehkbbalh2"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"