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Added VFEZ
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VFEZ/Shaders/Effects/vfez_uv_wave.gdshaderinc
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VFEZ/Shaders/Effects/vfez_uv_wave.gdshaderinc
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group_uniforms uv_wave;
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uniform float uv_wave_amount: hint_range(0.0, 25.0) = 7.;
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uniform float uv_wave_speed: hint_range(0.0, 25.0) = 10.;
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uniform float uv_wave_strength: hint_range(0.0, 25.0) = 7.5;
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uniform float uv_wave_x: hint_range(0.0, 1.0) = 0.;
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uniform float uv_wave_y: hint_range(0.0, 1.0) = 0.5;
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group_uniforms;
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vec2 uv_wave(
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vec2 uv,
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vec2 viewport_size,
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vec2 main_texture_scale)
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{
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vec2 waveUV = vec2(uv_wave_x * main_texture_scale.x,
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uv_wave_y * main_texture_scale.y) - uv;
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waveUV.x *= viewport_size.x / viewport_size.y;
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float ang_wave =
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(sqrt(dot(waveUV, waveUV)) * uv_wave_amount)
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- mod(TIME * uv_wave_speed, 360.0);
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uv = uv + normalize(waveUV) * sin(ang_wave) * (uv_wave_strength / 1000.);
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return uv;
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}
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