mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 08:55:35 +00:00
Added VFEZ
This commit is contained in:
parent
273efaef03
commit
6d572503cb
59 changed files with 5796 additions and 0 deletions
28
VFEZ/Shaders/Effects/vfez_alpha_radial_clip.gdshaderinc
Normal file
28
VFEZ/Shaders/Effects/vfez_alpha_radial_clip.gdshaderinc
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
group_uniforms alpha_radial_clip;
|
||||
uniform float alpha_radial_clip_start_angle: hint_range(0.0, 360., 1.);
|
||||
uniform float alpha_radial_clip_one: hint_range(0.0, 360., 1.);
|
||||
uniform float alpha_radial_clip_two: hint_range(0.0, 360., 1.);
|
||||
group_uniforms;
|
||||
|
||||
float alpha_radial_clip(float alpha, vec2 uv, vec2 main_texture_scale)
|
||||
{
|
||||
vec2 norm_uv = uv / main_texture_scale;
|
||||
float start_angle = alpha_radial_clip_start_angle - alpha_radial_clip_one;
|
||||
float end_angle = alpha_radial_clip_start_angle + alpha_radial_clip_two;
|
||||
float offset_0 = clamp(0., 360., start_angle + 360.);
|
||||
float offset_360 = clamp(0., 360., end_angle - 360.);
|
||||
vec2 atan2Coord = vec2(mix(-1., 1., norm_uv.x), mix(-1., 1., norm_uv.y));
|
||||
float a_tan_angle = atan(atan2Coord.y, atan2Coord.x) * 57.3;
|
||||
if (a_tan_angle < 0.)
|
||||
a_tan_angle = 360. + a_tan_angle;
|
||||
|
||||
if (a_tan_angle >= start_angle && a_tan_angle <= end_angle)
|
||||
return 0.;
|
||||
|
||||
if (a_tan_angle <= offset_360)
|
||||
return 0.;
|
||||
|
||||
if (a_tan_angle >= offset_0)
|
||||
return 0.;
|
||||
return alpha;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue