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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Autospawner trigger
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parent
d99c773641
commit
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1 changed files with 48 additions and 4 deletions
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@ -1,4 +1,5 @@
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using System.Linq;
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using System;
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using System.Linq;
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using Cirno.Scripts.Components.FSM.Enemy;
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using Cirno.Scripts.Components.FSM.Enemy;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Resources.Loot;
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using Cirno.Scripts.Resources.Loot;
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@ -8,7 +9,7 @@ using Godot;
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namespace Cirno.Scripts.Actors;
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namespace Cirno.Scripts.Actors;
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[Tool]
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[Tool]
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public partial class RogueliteEnemySpawner : Marker2D
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public partial class RogueliteEnemySpawner : Marker2D, IActivable
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{
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{
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private EnemyResource _enemy;
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private EnemyResource _enemy;
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@ -26,7 +27,21 @@ public partial class RogueliteEnemySpawner : Marker2D
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}
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}
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}
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}
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[Export] public bool AutoSpawn { get; set; } = false;
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private bool _autoSpawn = false;
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[Export]
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public bool AutoSpawn
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{
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get => _autoSpawn;
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set
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{
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_autoSpawn = value;
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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}
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}
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}
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[Export] public int Wave { get; private set; } = 0;
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[Export] public int Wave { get; private set; } = 0;
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@ -41,8 +56,11 @@ public partial class RogueliteEnemySpawner : Marker2D
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if (!Engine.IsEditorHint()) return;
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if (!Engine.IsEditorHint()) return;
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if (Enemy is null) return;
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if (Enemy is null) return;
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if (Enemy.IconSprite is null) return;
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if (Enemy.IconSprite is null) return;
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var modulate = AutoSpawn ? new Color(1.0f, 1.0f, 1.0f, 1.0f) : new Color(1.0f, 1.0f, 1.0f, 0.5f);
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DrawTexture(Enemy.IconSprite, - new Vector2(_enemy.IconSprite.GetWidth() / 2f, _enemy.IconSprite.GetHeight() / 2f), modulate);
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DrawTexture(Enemy.IconSprite, - new Vector2(_enemy.IconSprite.GetWidth() / 2f, _enemy.IconSprite.GetHeight() / 2f));
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}
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}
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private void Redraw()
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private void Redraw()
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@ -103,4 +121,30 @@ public partial class RogueliteEnemySpawner : Marker2D
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_spawnedEnemy = null;
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_spawnedEnemy = null;
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Spawned = false;
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Spawned = false;
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}
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}
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public bool Activate(ActivationType activationType = ActivationType.Toggle)
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{
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switch (activationType)
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{
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case ActivationType.Toggle:
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Spawn();
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break;
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case ActivationType.Enable:
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break;
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case ActivationType.Disable:
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break;
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case ActivationType.Use:
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break;
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case ActivationType.Destroy:
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break;
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case ActivationType.Open:
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break;
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case ActivationType.Close:
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(activationType), activationType, null);
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}
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return true;
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}
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}
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}
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