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Pause mode for dialogue
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parent
ac923941c3
commit
6a2802281c
3 changed files with 34 additions and 16 deletions
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@ -12,39 +12,38 @@ public partial class DialogueStartEvent : EventResource
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_gameManager = parent.GetGameManager();
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_dialogic = parent.GetNode("/root/Dialogic");
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_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
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}
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public override void Start(Node2D parent)
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{
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_gameManager.ChangeState(GameState.Dialogue);
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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_dialogic.Call("start", TimelineName);
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var dialogicNode =_dialogic.Call("start", TimelineName);
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((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
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_gameManager.ChangeState(GameState.Dialogue);
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}
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private void OnTimelineEnded()
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{
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_gameManager.ChangeState(GameState.Playing);
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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DialogueEndAction();
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}
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private void DialogueEndAction()
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{
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_gameManager.ChangeState(GameState.Playing);
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_isComplete = true;
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}
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public override void UpdateEvent(double delta)
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{
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}
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public override bool IsComplete()
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