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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Pause mode for dialogue
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parent
ac923941c3
commit
6a2802281c
3 changed files with 34 additions and 16 deletions
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@ -21,12 +21,13 @@ public partial class DialogueStarter : ChainActivable
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_gameManager = this.GetGameManager();
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_dialogic = GetNode("/root/Dialogic");
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_dialogic.ProcessMode = ProcessModeEnum.Always;
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}
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private void OnTimelineEnded()
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{
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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_gameManager.ChangeState(GameState.Playing);
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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@ -36,11 +37,12 @@ public partial class DialogueStarter : ChainActivable
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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_gameManager.ChangeState(GameState.Dialogue);
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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_dialogic.Call("start", _trackName);
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var dialogicNode = _dialogic.Call("start", _trackName);
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((Node)dialogicNode).ProcessMode = ProcessModeEnum.Always;
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_gameManager.ChangeState(GameState.Dialogue);
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// Script dialogic = ResourceLoader.Load("res://addons/dialogic/Other/DialogicClass.gd") as Script;
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// var dialog = (Node) dialogic.Call("start","timeline");
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// AddChild(dialog);
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