Selector changes

This commit is contained in:
Marco 2025-08-12 08:43:26 +02:00
commit 690ac102dc
3 changed files with 140 additions and 34 deletions

View file

@ -328,7 +328,7 @@ _selectorController = NodePath("SelectorController")
_errorSound = NodePath("AudioStreamPlayer") _errorSound = NodePath("AudioStreamPlayer")
SelectorScene = ExtResource("24_j6bpw") SelectorScene = ExtResource("24_j6bpw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="ActivationProvider"] [node name="CollisionShape" type="CollisionShape3D" parent="ActivationProvider"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.294313, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.294313, 0)
shape = SubResource("CylinderShape3D_6d8x8") shape = SubResource("CylinderShape3D_6d8x8")

View file

@ -1,4 +1,6 @@
using Cirno.Scripts.Components.Actors; using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Interactables; using Cirno.Scripts.Interactables;
using Godot; using Godot;
@ -29,6 +31,8 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; } public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; }
private CollisionShape3D _collisionShape;
public void EnterState(PlayerState state) public void EnterState(PlayerState state)
{ {
Enabled = true; Enabled = true;
@ -47,6 +51,8 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
{ {
StateMachine = machine; StateMachine = machine;
_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
_selectorController.Hide(); _selectorController.Hide();
SpawnSelector(); SpawnSelector();
@ -102,13 +108,14 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
public void PhysicsProcess(double delta) public void PhysicsProcess(double delta)
{ {
//_selectorController.PhysicsProcess(delta); _selectorController.PhysicsProcess(delta);
HandleInteraction(); HandleInteraction();
} }
public void HandleInteraction() public void HandleInteraction()
{ {
if (!_selectorController.CanSelect) return;
if (_inputProvider.GetUseJustPressed()) if (_inputProvider.GetUseJustPressed())
{ {
if (!TrySelect()) if (!TrySelect())
@ -121,6 +128,7 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
if (_inputProvider.GetScanJustPressed()) if (_inputProvider.GetScanJustPressed())
{ {
var items = ScanTargets();
_selectorController.SelectNext(); _selectorController.SelectNext();
} }
} }
@ -143,9 +151,13 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
if (success) if (success)
{ {
// Deselect and scan for next // Deselect and scan for next
_selectorController.RemoveInteractable(selected); //_selectorController.RemoveInteractable(selected);
_selectorController.SelectNext(); _selectorController.DeselectWithCooldown();
//_selector.RemoveInteractable(selected);
// Do this at end of frame instead
//_selectorController.SelectNext();
_selectorController.SelectNextDelayed();
} }
else else
{ {
@ -158,6 +170,41 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
//var query = PhysicsRayQueryParameters2D.Create(Vector2.Zero, ) //var query = PhysicsRayQueryParameters2D.Create(Vector2.Zero, )
} }
private List<IInteractable> ScanTargets()
{
var spaceState = GetWorld3D().DirectSpaceState;
var query = new PhysicsShapeQueryParameters3D()
{
Shape = _collisionShape.Shape,
CollideWithBodies = false,
CollideWithAreas = true,
CollisionMask = this.CollisionMask,
Exclude = [GetRid()],
};
var targets = spaceState.IntersectShape(query);
if (targets.Count is 0) return null;
var found = targets.Select(resDict =>
{
var collider = resDict["collider"].As<Node3D>();
if (collider.IsInGroup("Interactable") && collider is IInteractable interactable &&
interactable.CanActivate())
{
return interactable;
}
else
{
return null;
}
}
).Where(x => x is not null).ToList();
return found;
}
private void _on_interaction_controller_area_entered(Area3D area) private void _on_interaction_controller_area_entered(Area3D area)
{ {
if (!Enabled) return; if (!Enabled) return;

View file

@ -6,11 +6,25 @@ namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class SelectorController : Node public partial class SelectorController : Node
{ {
[Signal] public delegate void ShowSelectorEventHandler(); [Signal]
[Signal] public delegate void HideSelectorEventHandler(); public delegate void ShowSelectorEventHandler();
[Signal] public delegate void ChangePositionEventHandler(Vector2 position);
[Signal] public delegate void ChangeParent3DEventHandler(Node3D node); [Signal]
public delegate void HideSelectorEventHandler();
[Signal]
public delegate void ChangePositionEventHandler(Vector2 position);
[Signal]
public delegate void ChangeParent3DEventHandler(Node3D node);
private bool _canSelect = true;
public bool CanSelect => _canSelect;
private bool _autoSelect = false;
private double _cooldownTimer = 0f;
private Interactable _lastInteractable; private Interactable _lastInteractable;
@ -31,18 +45,25 @@ public partial class SelectorController : Node
if (value < 0) if (value < 0)
{ {
_selectedInteractable = _interactables.Count - 1; _selectedInteractable = _interactables.Count - 1;
// if (_selectedInteractable < 0)
// {
// _selectedInteractable = 0;
// }
} }
} }
} }
public IInteractable SelectedInteractable public IInteractable SelectedInteractable
{ {
// The problem here is that if it's deselected the index is -1
get => get =>
_interactables.Count > 0 SelectedInteractableIndex < 0
? SelectedInteractableIndex >= _interactables.Count ? null
? _interactables[^1] : _interactables.Count > 0
: _interactables[SelectedInteractableIndex] ? SelectedInteractableIndex >= _interactables.Count
: null; ? _interactables[^1]
: _interactables[SelectedInteractableIndex]
: null;
set set
{ {
// Passing null deselects the interactable // Passing null deselects the interactable
@ -73,16 +94,32 @@ public partial class SelectorController : Node
// _selectedInteractable = 0; // _selectedInteractable = 0;
// } // }
if (_interactables.Count > 0) if (_interactables.Count <= 0)
{ {
SelectedInteractable = _interactables[_selectedInteractable]; SelectedInteractable = null;
//SelectedInteractableIndex = -1;
}
// No need to set it because the selection is already handled when reading
// else
// {
// SelectedInteractable = _interactables[_selectedInteractable];
// }
UpdatePosition();
}
public void SelectNextDelayed()
{
if (!_canSelect)
{
_autoSelect = true;
} }
else else
{ {
_selectedInteractable = -1; SelectNext();
} }
//CallDeferred(MethodName.SelectNext);
UpdatePosition();
} }
public void AddInteractable(IInteractable interactable) public void AddInteractable(IInteractable interactable)
@ -91,10 +128,14 @@ public partial class SelectorController : Node
{ {
_interactables.Add(interactable); _interactables.Add(interactable);
if (_interactables.Count == 1) // Always set the current one to the newest
{ SelectedInteractable = interactable;
_selectedInteractable = 0;
} // if (_interactables.Count == 1)
// {
// SelectedInteractable = interactable;
// //_selectedInteractable = 0;
// }
} }
UpdatePosition(); UpdatePosition();
@ -109,8 +150,17 @@ public partial class SelectorController : Node
public void Deselect() public void Deselect()
{ {
_selectedInteractable = -1; SelectedInteractable = null;
//SelectedInteractableIndex = -1;
EmitSignalHideSelector(); EmitSignalHideSelector();
}
public void DeselectWithCooldown()
{
Deselect();
_canSelect = false;
_cooldownTimer = 0d;
} }
public void UpdatePosition() public void UpdatePosition()
@ -138,9 +188,18 @@ public partial class SelectorController : Node
EmitSignalHideSelector(); EmitSignalHideSelector();
} }
// public void PhysicsProcess(double delta) public void PhysicsProcess(double delta)
// { {
// if (SelectedInteractable is null) return; if (_canSelect is true) return;
// //EmitSignalChangePosition(SelectedInteractable.GetScreenPosition()); _cooldownTimer += delta;
// }
if (!(_cooldownTimer >= 0.2d)) return;
_canSelect = true;
_cooldownTimer = 0;
if (!_autoSelect) return;
_autoSelect = false;
SelectNext();
//if (SelectedInteractable is null) return;
//EmitSignalChangePosition(SelectedInteractable.GetScreenPosition());
}
} }