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Selector changes
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parent
176c1050b7
commit
690ac102dc
3 changed files with 140 additions and 34 deletions
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@ -6,11 +6,25 @@ namespace Cirno.Scripts.Components.FSM._3DPlayer;
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public partial class SelectorController : Node
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{
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[Signal] public delegate void ShowSelectorEventHandler();
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[Signal] public delegate void HideSelectorEventHandler();
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[Signal] public delegate void ChangePositionEventHandler(Vector2 position);
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[Signal]
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public delegate void ShowSelectorEventHandler();
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[Signal]
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public delegate void HideSelectorEventHandler();
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[Signal]
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public delegate void ChangePositionEventHandler(Vector2 position);
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[Signal]
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public delegate void ChangeParent3DEventHandler(Node3D node);
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private bool _canSelect = true;
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public bool CanSelect => _canSelect;
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private bool _autoSelect = false;
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[Signal] public delegate void ChangeParent3DEventHandler(Node3D node);
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private double _cooldownTimer = 0f;
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private Interactable _lastInteractable;
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@ -31,18 +45,25 @@ public partial class SelectorController : Node
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if (value < 0)
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{
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_selectedInteractable = _interactables.Count - 1;
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// if (_selectedInteractable < 0)
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// {
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// _selectedInteractable = 0;
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// }
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}
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}
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}
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public IInteractable SelectedInteractable
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{
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// The problem here is that if it's deselected the index is -1
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get =>
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_interactables.Count > 0
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? SelectedInteractableIndex >= _interactables.Count
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? _interactables[^1]
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: _interactables[SelectedInteractableIndex]
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: null;
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SelectedInteractableIndex < 0
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? null
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: _interactables.Count > 0
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? SelectedInteractableIndex >= _interactables.Count
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? _interactables[^1]
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: _interactables[SelectedInteractableIndex]
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: null;
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set
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{
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// Passing null deselects the interactable
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@ -63,7 +84,7 @@ public partial class SelectorController : Node
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NotifyChanged(value);
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}
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}
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public void SelectNext()
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{
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SelectedInteractableIndex += 1;
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@ -73,28 +94,48 @@ public partial class SelectorController : Node
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// _selectedInteractable = 0;
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// }
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if (_interactables.Count > 0)
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if (_interactables.Count <= 0)
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{
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SelectedInteractable = _interactables[_selectedInteractable];
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}
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else
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{
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_selectedInteractable = -1;
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SelectedInteractable = null;
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//SelectedInteractableIndex = -1;
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}
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// No need to set it because the selection is already handled when reading
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// else
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// {
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// SelectedInteractable = _interactables[_selectedInteractable];
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// }
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UpdatePosition();
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}
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public void SelectNextDelayed()
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{
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if (!_canSelect)
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{
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_autoSelect = true;
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}
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else
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{
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SelectNext();
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}
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//CallDeferred(MethodName.SelectNext);
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}
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public void AddInteractable(IInteractable interactable)
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{
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if (!_interactables.Contains(interactable))
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{
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_interactables.Add(interactable);
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if (_interactables.Count == 1)
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{
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_selectedInteractable = 0;
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}
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// Always set the current one to the newest
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SelectedInteractable = interactable;
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// if (_interactables.Count == 1)
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// {
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// SelectedInteractable = interactable;
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// //_selectedInteractable = 0;
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// }
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}
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UpdatePosition();
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@ -109,8 +150,17 @@ public partial class SelectorController : Node
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public void Deselect()
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{
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_selectedInteractable = -1;
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SelectedInteractable = null;
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//SelectedInteractableIndex = -1;
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EmitSignalHideSelector();
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}
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public void DeselectWithCooldown()
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{
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Deselect();
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_canSelect = false;
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_cooldownTimer = 0d;
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}
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public void UpdatePosition()
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@ -127,7 +177,7 @@ public partial class SelectorController : Node
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EmitSignalHideSelector();
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}
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}
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private void NotifyChanged(IInteractable interactable)
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{
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//EmitSignal(nameof(SelectedItemInteractableChanged), interactable);
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@ -138,9 +188,18 @@ public partial class SelectorController : Node
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EmitSignalHideSelector();
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}
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// public void PhysicsProcess(double delta)
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// {
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// if (SelectedInteractable is null) return;
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// //EmitSignalChangePosition(SelectedInteractable.GetScreenPosition());
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// }
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public void PhysicsProcess(double delta)
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{
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if (_canSelect is true) return;
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_cooldownTimer += delta;
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if (!(_cooldownTimer >= 0.2d)) return;
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_canSelect = true;
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_cooldownTimer = 0;
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if (!_autoSelect) return;
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_autoSelect = false;
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SelectNext();
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//if (SelectedInteractable is null) return;
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//EmitSignalChangePosition(SelectedInteractable.GetScreenPosition());
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}
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}
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