Interactable Chest Collision

This commit is contained in:
Marco 2025-01-29 14:54:01 +01:00
commit 686dea6c8d
8 changed files with 95 additions and 22 deletions

View file

@ -5,6 +5,9 @@
[ext_resource type="Script" path="res://Scripts/Pickupper.cs" id="3_qro6k"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="4_rcd61"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ihal6"]
radius = 16.0
[sub_resource type="AtlasTexture" id="AtlasTexture_elja3"]
atlas = ExtResource("2_w7a1a")
region = Rect2(0, 0, 16, 16)
@ -70,9 +73,6 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_ihal6"]
radius = 16.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_isrvb"]
size = Vector2(12, 10)
@ -81,19 +81,19 @@ script = ExtResource("4_rcd61")
Item = 3
Amount = 10
[node name="Chest" type="Node2D"]
[node name="Chest" type="Area2D" node_paths=PackedStringArray("Target") groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_4p5d3")
Target = NodePath("Pickupper")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_ihal6")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_cirgn")
animation = &"Closed"
[node name="Interactable" type="Area2D" parent="." node_paths=PackedStringArray("Target") groups=["Interactable"]]
script = ExtResource("1_4p5d3")
Target = NodePath("../Pickupper")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable"]
shape = SubResource("CircleShape2D_ihal6")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
collision_layer = 64
collision_mask = 10

View file

@ -1,8 +1,33 @@
[gd_scene load_steps=2 format=3 uid="uid://chkpk7erlqajg"]
[gd_scene load_steps=5 format=3 uid="uid://chkpk7erlqajg"]
[ext_resource type="Texture2D" uid="uid://kgs1d0m47u3g" path="res://Sprites/selector.png" id="1_ui0xt"]
[ext_resource type="Texture2D" uid="uid://dde36pgb8fbwc" path="res://Sprites/selector_big.png" id="1_cc7mb"]
[sub_resource type="AtlasTexture" id="AtlasTexture_gc2o5"]
atlas = ExtResource("1_cc7mb")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_goaai"]
atlas = ExtResource("1_cc7mb")
region = Rect2(16, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_kehny"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_gc2o5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_goaai")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Selector" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ui0xt")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
z_index = -5
sprite_frames = SubResource("SpriteFrames_kehny")
frame = 1
frame_progress = 0.18995

View file

@ -377,6 +377,12 @@ position = Vector2(-1120, 128)
[node name="HorizontalDoor2" parent="Factory Tilemaps" instance=ExtResource("12_i7i2m")]
position = Vector2(-944, 160)
[node name="Chest" parent="Factory Tilemaps" instance=ExtResource("25_4b2ed")]
position = Vector2(-760, -169)
[node name="ControlPad5" parent="Factory Tilemaps" instance=ExtResource("12_hfkf1")]
position = Vector2(-791, -137)
[node name="CameraController" type="Camera2D" parent="."]
script = ExtResource("6_t8ide")
pixel_snap = false
@ -432,6 +438,3 @@ script = ExtResource("24_0c2yt")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(-779, -160)
[node name="Chest" parent="." instance=ExtResource("25_4b2ed")]
position = Vector2(-760, -169)