Remove items from vending machine once bought

This commit is contained in:
Marco 2025-04-25 12:21:33 +02:00
commit 674f79f079
5 changed files with 58 additions and 17 deletions

View file

@ -70,5 +70,6 @@ autoplay = true
[node name="Minimap" type="CanvasLayer" parent="." node_paths=PackedStringArray("RoomManager")]
script = ExtResource("16_pfafs")
RoomManager = NodePath("../Maps")
CellSize = 4
[connection signal="ManagerReady" from="." to="Maps" method="InitSpawning"]

View file

@ -1,13 +1,14 @@
[gd_scene load_steps=10 format=4 uid="uid://24wh7h2dbljf"]
[gd_scene load_steps=11 format=4 uid="uid://24wh7h2dbljf"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_pys6w"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_u3c1h"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_70a8f"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_pys6w"]
[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="4_s67gl"]
[ext_resource type="PackedScene" uid="uid://cl7s06sk106uo" path="res://Scenes/Props/VendingMachine.tscn" id="6_70a8f"]
[ext_resource type="PackedScene" uid="uid://4q82gggqax87" path="res://Scenes/Items/Cheat_Gun_Pickup.tscn" id="6_pys6w"]
[ext_resource type="PackedScene" uid="uid://djf0y08ix66fn" path="res://Scenes/Interactable/Chest.tscn" id="7_kublc"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="8_dbn5e"]
[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="9_5yebg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
size = Vector2(272, 85)
@ -16,9 +17,6 @@ size = Vector2(272, 85)
process_mode = 1
script = ExtResource("1_vhsym")
RoomResource = ExtResource("2_vhsym")
DoorPrefab = ExtResource("3_pys6w")
VerticalDoorPrefab = ExtResource("4_s67gl")
WallPrefab = ExtResource("4_70a8f")
metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
@ -46,6 +44,13 @@ metadata/_edit_lock_ = true
[node name="CheaetGun" parent="Actors" instance=ExtResource("6_pys6w")]
position = Vector2(119, 127)
[node name="VendingMachine" parent="Actors" instance=ExtResource("6_70a8f")]
position = Vector2(248, 56)
[node name="Chest" parent="Actors" instance=ExtResource("7_kublc")]
position = Vector2(216, 55)
LootTable = Array[ExtResource("8_dbn5e")]([ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg")])
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="PlayerEnterDetector" type="Area2D" parent="."]