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Restored guns
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parent
a0ec2f3d74
commit
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7 changed files with 87 additions and 20 deletions
26
Resources/Weapons/Ice_Shotgun_T0_3D.tres
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26
Resources/Weapons/Ice_Shotgun_T0_3D.tres
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bsdi1iudx5431"]
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[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/icicle_gun_bullets_3D.tres" id="1_ublmp"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
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[resource]
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script = ExtResource("4_u3gqe")
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Name = &"Ice Shotgun"
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BulletData = ExtResource("1_ublmp")
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Priority = 30
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AmmoPerShot = 1
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RateOfFire = 0.5
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BulletCapacity = 4
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ReloadTime = 0.8
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AutoReload = true
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InfiniteAmmo = false
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ItemKey = &"ICE_SHOTGUN"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 3
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SpreadAngle = 8.0
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RandomSpread = 15.0
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_vgotw")
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ShootSound = ExtResource("3_uxcop")
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26
Resources/Weapons/IcicleRepeater_T0_3D.tres
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26
Resources/Weapons/IcicleRepeater_T0_3D.tres
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://dhi6ml0xhkka5"]
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[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/icicle_gun_bullets_3D.tres" id="1_nxdsa"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_grfjv"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_agxp1"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_hppsh"]
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[resource]
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script = ExtResource("4_hppsh")
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Name = &"Icicle Repeater"
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BulletData = ExtResource("1_nxdsa")
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Priority = 10
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AmmoPerShot = 1
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RateOfFire = 0.05
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BulletCapacity = 6
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ReloadTime = 0.5
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AutoReload = true
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InfiniteAmmo = false
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ItemKey = &"ICICLE_REPEATER_T0"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_grfjv")
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ShootSound = ExtResource("3_agxp1")
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