mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:05:34 +00:00
session settings
This commit is contained in:
parent
c20f90ab8b
commit
62aae84e8f
9 changed files with 37 additions and 1 deletions
|
|
@ -48,4 +48,5 @@ theme = ExtResource("2_wqb8e")
|
||||||
theme_override_font_sizes/font_size = 10
|
theme_override_font_sizes/font_size = 10
|
||||||
text = "Back"
|
text = "Back"
|
||||||
|
|
||||||
|
[connection signal="toggled" from="HBoxContainer/CheckBox" to="." method="_on_check_box_toggled"]
|
||||||
[connection signal="pressed" from="ScrollContainer/Level Select/BackButton" to="." method="_on_back_button_pressed"]
|
[connection signal="pressed" from="ScrollContainer/Level Select/BackButton" to="." method="_on_back_button_pressed"]
|
||||||
|
|
|
||||||
1
Scripts/Components/FSM/EnemyFSMState.cs.uid
Normal file
1
Scripts/Components/FSM/EnemyFSMState.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://c20xwj1qfygv4
|
||||||
1
Scripts/Components/FSM/FSMStateModule.cs.uid
Normal file
1
Scripts/Components/FSM/FSMStateModule.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://lpxtxygu8wnr
|
||||||
1
Scripts/Components/FSM/PlayerFSMState.cs.uid
Normal file
1
Scripts/Components/FSM/PlayerFSMState.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://c3cggej0mbv1f
|
||||||
|
|
@ -5,6 +5,7 @@ using System.Threading.Tasks;
|
||||||
using Cirno.Scripts;
|
using Cirno.Scripts;
|
||||||
using Cirno.Scripts.Resources;
|
using Cirno.Scripts.Resources;
|
||||||
using Godot.Collections;
|
using Godot.Collections;
|
||||||
|
using Cirno.Scripts.Utils;
|
||||||
|
|
||||||
public partial class GameManager : Node2D
|
public partial class GameManager : Node2D
|
||||||
{
|
{
|
||||||
|
|
@ -99,7 +100,10 @@ public partial class GameManager : Node2D
|
||||||
MapStartData = mapStartData;
|
MapStartData = mapStartData;
|
||||||
|
|
||||||
StartingEquipment.AddRange(mapStartData.StartingEquipment);
|
StartingEquipment.AddRange(mapStartData.StartingEquipment);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplySessionState(SessionSettings settings)
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Cirno.Scripts.Resources;
|
using Cirno.Scripts.Resources;
|
||||||
|
using Cirno.Scripts.Utils;
|
||||||
using Godot;
|
using Godot;
|
||||||
using GTweens.Builders;
|
using GTweens.Builders;
|
||||||
using GTweensGodot.Extensions;
|
using GTweensGodot.Extensions;
|
||||||
|
|
@ -12,6 +13,8 @@ public partial class GlobalState : Node
|
||||||
|
|
||||||
private ColorRect _fader { get; set; }
|
private ColorRect _fader { get; set; }
|
||||||
|
|
||||||
|
public SessionSettings SessionSettings { get; set; }
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
@ -80,6 +83,10 @@ public partial class GlobalState : Node
|
||||||
// Call deferred if it gives issues
|
// Call deferred if it gives issues
|
||||||
DeferredAddStartDataToGameManager(startData);
|
DeferredAddStartDataToGameManager(startData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (GameManager.Instance is not null) {
|
||||||
|
GameManager.Instance.ApplySessionState(SessionSettings);
|
||||||
|
}
|
||||||
|
|
||||||
FadeIn();
|
FadeIn();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -52,6 +52,11 @@ public partial class DebugMenu : MenuBase
|
||||||
EmitSignal(SignalName.MenuClosed);
|
EmitSignal(SignalName.MenuClosed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void _on_check_box_toggled(bool state)
|
||||||
|
{
|
||||||
|
GlobalState.Instance.SessionSettings.SkipDialogues = state;
|
||||||
|
}
|
||||||
|
|
||||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
15
Scripts/Utils/SessionSettings.cs
Normal file
15
Scripts/Utils/SessionSettings.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Cirno.Scripts.Utils;
|
||||||
|
|
||||||
|
public class SessionSettings
|
||||||
|
{
|
||||||
|
public bool SkipDialogues { get; set; } = false;
|
||||||
|
public bool GodMode { get; set; } = false;
|
||||||
|
|
||||||
|
public Dictionary<string,int> Items {get;set;} = new();
|
||||||
|
|
||||||
|
public float Health {get;set;}
|
||||||
|
public float Shield {get;set;}
|
||||||
|
}
|
||||||
1
Scripts/Utils/SessionSettings.cs.uid
Normal file
1
Scripts/Utils/SessionSettings.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://djtfoik0lusp
|
||||||
Loading…
Add table
Add a link
Reference in a new issue