UI Design

This commit is contained in:
Marco 2025-03-18 11:16:03 +01:00
commit 62a77f5f78
13 changed files with 439 additions and 30 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=132 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=133 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -106,6 +106,7 @@
[ext_resource type="Resource" uid="uid://dtkti2rjlcp3u" path="res://Resources/Bullets/Fire_Emitter_Bullet.tres" id="97_xwjvv"]
[ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="98_gvbi8"]
[ext_resource type="Script" uid="uid://bngko08ho85p6" path="res://Scripts/Resources/BulletScript.cs" id="99_j6vrf"]
[ext_resource type="PackedScene" uid="uid://1yxieu8ekvkm" path="res://Scenes/Items/Heart_Extend_Pickup.tscn" id="99_xwjvv"]
[sub_resource type="Resource" id="Resource_6sau4"]
script = ExtResource("7_l32kg")
@ -214,7 +215,7 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_ygp23"]
[sub_resource type="Resource" id="Resource_xwjvv"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
@ -575,7 +576,7 @@ IsEnabled = true
Target = NodePath("../DebugTeleporter")
[node name="DebugTeleporter" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("30_8fdby")]
position = Vector2(-1078, -97)
position = Vector2(-434, 101)
Invisible = true
metadata/_edit_group_ = true
@ -865,7 +866,7 @@ Events = Array[ExtResource("44_mah4x")]([SubResource("Resource_068l7"), SubResou
[node name="BossBattleStartScript" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[ExtResource("44_mah4x")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ygp23")])
Events = Array[ExtResource("44_mah4x")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_xwjvv")])
[node name="Enemy13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
position = Vector2(-1657, -788)
@ -1063,7 +1064,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")]
Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)
@ -1183,6 +1184,12 @@ rotation = -1.5708
Script = SubResource("Resource_f37sa")
EmitOnStart = true
[node name="HeartExtendPickup" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("99_xwjvv")]
position = Vector2(-386, 84)
[node name="HeartExtendPickup2" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("99_xwjvv")]
position = Vector2(-712, -393)
[node name="PlayerParent" type="Node2D" parent="Parallax2D/Factory Tilemaps"]
[node name="BeamShadows" type="TileMapLayer" parent="Parallax2D/Factory Tilemaps"]