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Post-launch fixes
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7 changed files with 21 additions and 16 deletions
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@ -141,7 +141,7 @@ public partial class PlayerWeaponProvider : Node2D
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{
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if (startingItem is null)
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{
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GD.Print($"Could not spawn weapon {startingItem.ItemKey} was not in the inventory.");
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GD.Print($"Could not spawn weapon was not in the inventory.");
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return null;
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}
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