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Player shader
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357ced3e94
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6162d11165
19 changed files with 480 additions and 24 deletions
180
Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs
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180
Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs
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using Godot;
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using GTweens.Builders;
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using GTweens.Tweens;
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using GTweensGodot.Extensions;
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namespace Cirno.Scripts.Components.Actors._3D;
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public partial class PlayerAnimationProvider3D : Node3D
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{
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[Export] public AnimatedSprite3D AnimatedSprite {get; private set;}
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[ExportCategory("Animation Names")]
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[Export]
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public StringName WalkRightAnimationName {get; private set;} = "walk_right";
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[Export]
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public StringName WalkLeftAnimationName {get; private set;} = "walk_left";
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[Export]
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public StringName WalkDownAnimationName {get; private set;} = "walk_down";
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[Export]
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public StringName WalkUpAnimationName {get; private set;} = "walk_up";
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[Export]
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public StringName DrowningAnimationName {get; private set;} = "Drowning";
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[ExportCategory("Shaders")]
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[Export] public ShaderMaterial BlinkMaterial {get; private set;}
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[Export] public StringName BlinkShaderPropertyName { get; private set; } = new("blink_intensity");
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[Export] public StringName TeleportProgressPropertyName { get; private set; } = new("teleport_progress");
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[Export] public StringName ScanlineDensityPropertyName { get; private set; } = new("scanline_density");
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private GTween _blinkTween;
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[Signal] public delegate void OnAnimationEndedEventHandler(StringName animationName);
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public override void _Ready()
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{
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AnimatedSprite.AnimationFinished += () => EmitSignal(SignalName.OnAnimationEnded, AnimatedSprite.Animation);
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}
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public void ShowSprite()
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{
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this.Show();
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}
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public void HideSprite()
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{
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this.Hide();
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}
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public void SetAnimationSpeed(Vector2 velocity)
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{
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if (velocity.Length() == 0)
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{
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AnimatedSprite.SpeedScale = 0;
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}
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else
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{
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if (velocity.Length() > 40)
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{
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AnimatedSprite.SpeedScale = 1;
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}
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else
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{
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AnimatedSprite.SpeedScale = 0.8f;
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}
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}
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}
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public void SetAnimation(Vector2 direction)
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{
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if (direction == Vector2.Zero)
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return;
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float angle = Mathf.RadToDeg(direction.Angle());
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// Normalize to 0-360
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if (angle < 0)
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angle += 360;
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string animToPlay;
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switch (angle)
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{
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case >= 45 and < 135:
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AnimatedSprite.Play(WalkDownAnimationName);
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break;
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case >= 135 and < 225:
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AnimatedSprite.Play(WalkLeftAnimationName);
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break;
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case >= 225 and < 315:
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AnimatedSprite.Play(WalkUpAnimationName);
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break;
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default:
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AnimatedSprite.Play(WalkRightAnimationName);
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break;
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}
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}
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public void PlayDeathAnimation()
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{
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// if (_deathParticles is null) return;
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// this.CreateSibling<AutodeleteParticle>(_deathParticles, this.GlobalPosition);
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// _animatedSprite.Visible = false;
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}
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public void PlayDrowningAnimation()
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{
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this.Visible = true;
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AnimatedSprite.Play(DrowningAnimationName);
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AnimatedSprite.SpeedScale = 1;
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}
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public void Blink()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
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.Build();
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_blinkTween.Play();
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}
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public void PlayTeleportAnimation()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
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.Build();
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_blinkTween.Play();
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}
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public void PlayUnteleportAnimation()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
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.Build();
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_blinkTween.Play();
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}
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private void SetShaderTeleportProgress(float value)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("teleport_progress", value);
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}
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private void SetShaderScanlineDensity(float value)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("scanline_density", value);
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}
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private void SetShaderBlinkIntensity(float newValue)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("blink_intensity", newValue);
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}
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}
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