Player shader

This commit is contained in:
Marco 2025-06-26 10:58:27 +02:00
commit 6162d11165
19 changed files with 480 additions and 24 deletions

View file

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using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM._3DPlayer;
using Godot;
namespace Cirno.Scripts.Components.Actors._3D;
public partial class PlayerAnimationModule3D : ModuleBase<PlayerState, CharacterBody3D>
{
[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
[Export] public IsoPlayerStorageModule Storage { get; private set; }
public override void EnterState(PlayerState state)
{
AnimationProvider.ShowSprite();
}
public override void ExitState(PlayerState state)
{
AnimationProvider.SetAnimationSpeed(Vector2.Zero);
}
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}