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Player shader
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19 changed files with 480 additions and 24 deletions
44
Scripts/Components/Actors/3D/OutlineEffect.cs
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44
Scripts/Components/Actors/3D/OutlineEffect.cs
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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[Tool]
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public partial class OutlineEffect : CompositorEffect
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{
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private RenderingDevice RenderingDevice => RenderingServer.GetRenderingDevice();
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private Rid _shader;
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private Rid _pipeline;
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private Rid _parameterStorageBuffer;
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// tutorial: https://www.youtube.com/watch?v=PQHExF-sbB4
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public OutlineEffect()
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{
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var shaderFile = GD.Load<RDShaderFile>("res://Shaders/outline3D.glsl");
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var shaderSpirv = shaderFile.GetSpirV();
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_shader = RenderingDevice.ShaderCreateFromSpirV(shaderSpirv);
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_pipeline = RenderingDevice.ComputePipelineCreate(_shader);
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byte[] parameterData = [0, 0, 0, 0];
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_parameterStorageBuffer = RenderingDevice.StorageBufferCreate((uint)parameterData.Length, parameterData);
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}
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public override void _RenderCallback(int effectCallbackType, RenderData renderData)
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{
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//base._RenderCallback(effectCallbackType, renderData);
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var renderSceneBuffers = renderData.GetRenderSceneBuffers();
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if (renderSceneBuffers is null)
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{
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return;
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}
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//var size = renderSceneBuffers.get
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}
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}
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