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Player shader
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357ced3e94
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19 changed files with 480 additions and 24 deletions
84
Scripts/Components/Actors/3D/AnimatedShaderSprite3D.cs
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84
Scripts/Components/Actors/3D/AnimatedShaderSprite3D.cs
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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[Tool]
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public partial class AnimatedShaderSprite3D : AnimatedSprite3D
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{
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private bool _isConnected = false;
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private ShaderMaterial _shaderMaterial;
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public override void _Ready()
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{
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base._Ready();
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ConnectSignals();
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_shaderMaterial = (ShaderMaterial)MaterialOverride;
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}
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private void ConnectSignals()
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{
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if (_isConnected)
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{
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return;
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}
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_isConnected = true;
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FrameChanged += HandleFrameChanged;
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}
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private void HandleFrameChanged()
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{
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_shaderMaterial.SetShaderParameter("tex", SpriteFrames.GetFrameTexture(Animation, Frame));
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}
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protected override void Dispose(bool disposing)
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{
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DisconnectSignals();
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base.Dispose(disposing);
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}
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private void DisconnectSignals()
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{
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if (!_isConnected)
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{
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return;
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}
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FrameChanged -= HandleFrameChanged;
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}
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// public override void _Process(double delta)
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// {
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// ((ShaderMaterial)MaterialOverride).SetShaderParameter("albedo_texture", SpriteFrames.GetFrameTexture(Animation, Frame));
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//
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// ((ShaderMaterial)MaterialOverride).SetShaderParameter("billboard_mode", (int)this.GetBillboardMode());
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// }
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// [Export(PropertyHint.File)] public string ShaderPath { get; private set; }
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//
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// public override void _Ready()
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// {
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// if (MaterialOverride is null)
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// {
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// ApplyMaterialOverride();
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// }
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//
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// ApplyTexture();
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// //texture_changed.connect(_apply_texture)
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// }
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//
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// private void ApplyMaterialOverride()
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// {
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// var shaderMaterial = new ShaderMaterial();
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// shaderMaterial.Shader = GD.Load<Shader>(ShaderPath);
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// MaterialOverride = shaderMaterial;
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// }
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//
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// private void ApplyTexture()
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// {
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// var shaderMaterial = MaterialOverride as ShaderMaterial;
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//
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// shaderMaterial.SetShaderParameter("sprite_texture", this.SpriteFrames.GetFrameTexture(Animation, Frame));
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// }
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}
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