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Player shader
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parent
357ced3e94
commit
6162d11165
19 changed files with 480 additions and 24 deletions
18
Resources/Materials/Player_Blink_Teleport_Material_3D.tres
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18
Resources/Materials/Player_Blink_Teleport_Material_3D.tres
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://dsrsfpcpwmaql"]
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[ext_resource type="Shader" uid="uid://b8up3g1w7uqey" path="res://Shaders/Blink_3D.gdshader" id="1_s52cn"]
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[ext_resource type="Texture2D" uid="uid://sgp57e3tsg35" path="res://Sprites/Actors/Cirno_Float.png" id="2_vdssg"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_h5qtm"]
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atlas = ExtResource("2_vdssg")
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region = Rect2(0, 0, 16, 16)
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[resource]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_s52cn")
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shader_parameter/tex = SubResource("AtlasTexture_h5qtm")
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shader_parameter/blink_color = Color(0.954799, 0.00675169, 0, 1)
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shader_parameter/blink_intensity = 0.0
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shader_parameter/teleport_progress = 0.0
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shader_parameter/scanline_density = 0.0
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