steering bullets

This commit is contained in:
Maddo 2025-02-27 18:48:13 +01:00
commit 6125565d8c
6 changed files with 89 additions and 67 deletions

View file

@ -19,11 +19,12 @@ public partial class BulletResource : Resource
[Export] public bool DestroyOnCollision = true;
[Export] public BulletOwner Owner = BulletOwner.None;
[Export] public DamageType DamageType = DamageType.Neutral;
[Export] public bool Controllable = false;
[Export]
public BulletCreationModifier Modifier;
[Export] public Array<TimeModifier> TimeModifiers;
public BulletInfo MakeBullet(Vector2 position, int count = 1, float spread = 0f, float rotationOffset = 0f)
{
return new BulletInfo()
@ -42,6 +43,7 @@ public partial class BulletResource : Resource
LifeTime = LifeTime,
DestroyOnCollision = DestroyOnCollision,
DestructionParticlesScene = DestructionParticlesScene,
Controllabe = Controllable,
TimeModifiers = TimeModifiers.Select(x => x).ToList()
// TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().Select(m => new ModifierWrapper()
// {