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5 changed files with 137 additions and 15 deletions
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@ -16,6 +16,10 @@ public partial class RogueliteRoomManager : Node2D
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//private Godot.Collections.Dictionary<Vector2I, RogueliteRoomResource> _grid = new();
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private Godot.Collections.Dictionary<Vector2I, RogueliteRoom> _roomGrid = new();
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public Godot.Collections.Dictionary<Vector2I, RogueliteRoom> RoomGrid => _roomGrid;
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public List<RogueliteRoom> SpawnedRooms { get; private set; } = [];
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[Export] public Vector2I SpawnOrigin { get; private set; } = Vector2I.Zero;
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[Export] public int DungeonLength { get; set; } = 10;
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@ -29,6 +33,8 @@ public partial class RogueliteRoomManager : Node2D
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[Export] public Vector2I TileSize { get; set; } = new Vector2I(16, 16);
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[Export] public Vector2I RoomSizeInTiles { get; set; } = new Vector2I(20, 10);
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[Signal] public delegate void MapCreatedEventHandler();
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public override void _Ready()
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{
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@ -123,6 +129,8 @@ public partial class RogueliteRoomManager : Node2D
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return _roomGrid.ContainsKey(neighborPos);
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});
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}
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EmitSignalMapCreated();
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}
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private void GenerateDungeon()
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@ -315,6 +323,8 @@ public partial class RogueliteRoomManager : Node2D
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spawnedScene.GridPosition = gridPos;
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SpawnedRooms.Add(spawnedScene);
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// for reference
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//SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
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spawnedScene.Spawn();
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