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Alarm box
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15 changed files with 581 additions and 401 deletions
49
Scripts/Interactables/AlarmBox.cs
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49
Scripts/Interactables/AlarmBox.cs
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using Godot;
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namespace Cirno.Scripts.Interactables;
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public partial class AlarmBox : Interactable
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{
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private GameManager _gameManager;
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private AnimatedSprite2D _sprite;
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public override void _Ready()
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{
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base._Ready();
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_gameManager = GetNode<GameManager>("/root/GameScene");
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_gameManager.AlarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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_gameManager.AlarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
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}
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private void AlarmManagerOnAlarmDisabled()
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{
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GD.Print("Playing disabled alarm");
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_sprite.Play("default");
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}
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private void AlarmManagerOnAlarmEnabled(Vector2 location)
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{
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GD.Print("Playing enabled alarm");
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_sprite.Play("alarmed");
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}
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public override bool Activate()
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{
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if (MeetsRequirements() && _gameManager.AlarmManager.IsAlarmOn)
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{
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_gameManager.AlarmManager.DisableAlarm();
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// disable alarm
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GD.Print("Alarm disabled");
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return true;
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}
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return false;
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}
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}
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