Solved texture issue

This commit is contained in:
MaddoScientisto 2025-03-23 11:57:51 +01:00
commit 5db83d6f43
4 changed files with 21 additions and 22 deletions

View file

@ -3,26 +3,25 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://tphqodqyere1"
path.s3tc="res://.godot/imported/factory.png-cfcd1328a98fcb6fdb084c282bfedb79.s3tc.ctex"
path="res://.godot/imported/factory.png-cfcd1328a98fcb6fdb084c282bfedb79.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
"vram_texture": false
}
[deps]
source_file="res://Tilesets/factory.png"
dest_files=["res://.godot/imported/factory.png-cfcd1328a98fcb6fdb084c282bfedb79.s3tc.ctex"]
dest_files=["res://.godot/imported/factory.png-cfcd1328a98fcb6fdb084c282bfedb79.ctex"]
[params]
compress/mode=2
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -32,4 +31,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
detect_3d/compress_to=1