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room positioning and door generator
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commit
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19 changed files with 571 additions and 17 deletions
13
Resources/RogueliteMaps/Beginner1.tres
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13
Resources/RogueliteMaps/Beginner1.tres
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://dn3ai56rrxfnk"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_cyi2x"]
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[resource]
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script = ExtResource("1_cyi2x")
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RoomName = &"Beginning Test 1"
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Type = 0
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ScenePath = &"uid://24wh7h2dbljf"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1)])
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SpawnableEnemies = null
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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