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room positioning and door generator
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parent
59f98ebf0e
commit
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19 changed files with 571 additions and 17 deletions
13
Resources/RogueliteMaps/Beginner1.tres
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13
Resources/RogueliteMaps/Beginner1.tres
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://dn3ai56rrxfnk"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_cyi2x"]
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[resource]
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script = ExtResource("1_cyi2x")
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RoomName = &"Beginning Test 1"
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Type = 0
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ScenePath = &"uid://24wh7h2dbljf"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1)])
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SpawnableEnemies = null
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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17
Resources/RogueliteMaps/BigMap.tres
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17
Resources/RogueliteMaps/BigMap.tres
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://bv0mr43vcfrdh"]
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[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_772cf"]
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[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_mabih"]
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[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_lq7ck"]
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[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_xqyuw"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_hvrt3"]
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[resource]
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script = ExtResource("5_hvrt3")
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RoomName = &"Big Test"
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Type = 1
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ScenePath = &"uid://dngwjgs5bhnx7"
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Size = Vector2i(2, 2)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = Array[Object]([ExtResource("1_772cf"), ExtResource("2_mabih"), ExtResource("3_lq7ck"), ExtResource("4_xqyuw")])
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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17
Resources/RogueliteMaps/Boss1.tres
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17
Resources/RogueliteMaps/Boss1.tres
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://cgac12krx7vbf"]
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[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_j16nh"]
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[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_dneml"]
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[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_m2ese"]
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[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_fojtq"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_2u7yj"]
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[resource]
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script = ExtResource("5_2u7yj")
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RoomName = &"Boss"
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Type = 4
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ScenePath = &"uid://da7hmajaaiohm"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
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SpawnableEnemies = Array[Object]([ExtResource("1_j16nh"), ExtResource("2_dneml"), ExtResource("3_m2ese"), ExtResource("4_fojtq")])
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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@ -9,7 +9,9 @@
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[resource]
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script = ExtResource("1_keg4c")
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RoomName = &"Test"
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Type = 1
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ScenePath = &"uid://da7hmajaaiohm"
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Size = Vector2(20, 10)
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = Array[Object]([ExtResource("1_qx515"), ExtResource("2_46i28"), ExtResource("3_g4rpe"), ExtResource("4_wvuta")])
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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@ -9,7 +9,9 @@
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[resource]
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script = ExtResource("5_myanx")
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RoomName = &"Test2"
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Type = 1
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ScenePath = &"uid://dcxrdhq1yw5c7"
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Size = Vector2(20, 10)
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = Array[Object]([ExtResource("1_1ns8k"), ExtResource("2_8dyfa"), ExtResource("3_3kq4c"), ExtResource("4_010mx")])
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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