room positioning and door generator

This commit is contained in:
Marco 2025-04-11 18:39:39 +02:00
commit 5bfffc22ad
19 changed files with 571 additions and 17 deletions

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@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://dn3ai56rrxfnk"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_cyi2x"]
[resource]
script = ExtResource("1_cyi2x")
RoomName = &"Beginning Test 1"
Type = 0
ScenePath = &"uid://24wh7h2dbljf"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1)])
SpawnableEnemies = null
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

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@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://bv0mr43vcfrdh"]
[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_772cf"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_mabih"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_lq7ck"]
[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_xqyuw"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_hvrt3"]
[resource]
script = ExtResource("5_hvrt3")
RoomName = &"Big Test"
Type = 1
ScenePath = &"uid://dngwjgs5bhnx7"
Size = Vector2i(2, 2)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_772cf"), ExtResource("2_mabih"), ExtResource("3_lq7ck"), ExtResource("4_xqyuw")])
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

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@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://cgac12krx7vbf"]
[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_j16nh"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_dneml"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_m2ese"]
[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_fojtq"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_2u7yj"]
[resource]
script = ExtResource("5_2u7yj")
RoomName = &"Boss"
Type = 4
ScenePath = &"uid://da7hmajaaiohm"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
SpawnableEnemies = Array[Object]([ExtResource("1_j16nh"), ExtResource("2_dneml"), ExtResource("3_m2ese"), ExtResource("4_fojtq")])
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

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@ -9,7 +9,9 @@
[resource]
script = ExtResource("1_keg4c")
RoomName = &"Test"
Type = 1
ScenePath = &"uid://da7hmajaaiohm"
Size = Vector2(20, 10)
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_qx515"), ExtResource("2_46i28"), ExtResource("3_g4rpe"), ExtResource("4_wvuta")])
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -9,7 +9,9 @@
[resource]
script = ExtResource("5_myanx")
RoomName = &"Test2"
Type = 1
ScenePath = &"uid://dcxrdhq1yw5c7"
Size = Vector2(20, 10)
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_1ns8k"), ExtResource("2_8dyfa"), ExtResource("3_3kq4c"), ExtResource("4_010mx")])
metadata/_custom_type_script = "uid://bl2ne8w12e3a"