Enemies balance

This commit is contained in:
Marco 2025-04-23 17:29:00 +02:00
commit 5ada2ea044
6 changed files with 51 additions and 10 deletions

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=4 format=3 uid="uid://cfdvg162u65sr"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_f3huq"]
[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="7_filx8"]
[ext_resource type="Resource" uid="uid://b54lru8ulinjl" path="res://Resources/Weapons/EnemyWeapon_Big.tres" id="2_f3huq"]
[ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="8_x8scf"]
[resource]
@ -11,7 +11,7 @@ EnemyKey = &"ROBOT_1"
PrefabPath = &"uid://dky13otbks8cm"
MaxHealth = 16.0
MovementSpeed = 38.0
Weapon = ExtResource("7_filx8")
Weapon = ExtResource("2_f3huq")
LootDrops = Array[ExtResource("1_f3huq")]([])
MotivationReward = 4.0
PlayerDetectionRange = 90.0