Enemies balance

This commit is contained in:
Marco 2025-04-23 17:29:00 +02:00
commit 5ada2ea044
6 changed files with 51 additions and 10 deletions

View file

@ -8,11 +8,12 @@ script = ExtResource("1_o3tyw")
BulletScene = ExtResource("1_vsj6i")
BulletSpeed = 80.0
Direction = Vector2(1, 0)
BulletDamage = 8.0
BulletDamage = 12.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Grazeable = true
GrazeValue = 0.2

View file

@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://bpc2kyft8q2qq"]
[ext_resource type="PackedScene" uid="uid://bi3f14klscvlw" path="res://Scenes/Weapons/Bullets/enemyBullet_mid_red.tscn" id="1_qhpt3"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_h8sxi"]
[resource]
script = ExtResource("2_h8sxi")
BulletScene = ExtResource("1_qhpt3")
BulletSpeed = 70.0
Direction = Vector2(1, 0)
BulletDamage = 12.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Grazeable = true
GrazeValue = 0.2
TimeModifiers = null