Navigation and shooting modules

This commit is contained in:
Marco 2025-03-20 19:28:40 +01:00
commit 5a6d31e2f0
8 changed files with 229 additions and 11 deletions

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@ -45,8 +45,10 @@ EnemyName = &"Fairy"
EnemyKey = &"FAIRY_BASE" EnemyKey = &"FAIRY_BASE"
PrefabPath = &"res://Scenes/Actors/Fairy_New.tscn" PrefabPath = &"res://Scenes/Actors/Fairy_New.tscn"
MaxHealth = 2.0 MaxHealth = 2.0
MovementSpeed = 20.0
Weapon = ExtResource("7_xkg5o") Weapon = ExtResource("7_xkg5o")
LootDrops = Array[Object]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")]) LootDrops = Array[Object]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
AlarmReactRange = 200.0 PlayerDetectionRange = 90.0
PlayerDisengageRange = 500.0 AlarmReactRange = 300.0
PlayerDisengageRange = 200.0
metadata/_custom_type_script = "uid://cd5o0ceb50jki" metadata/_custom_type_script = "uid://cd5o0ceb50jki"

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@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3 uid="uid://clieeuln36a7a"] [gd_scene load_steps=20 format=3 uid="uid://clieeuln36a7a"]
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"] [ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"]
[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"] [ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"]
@ -8,10 +8,14 @@
[ext_resource type="Script" uid="uid://bjrh5q24nuoec" path="res://Scripts/Components/FSM/Enemy/Idle.cs" id="4_kjmts"] [ext_resource type="Script" uid="uid://bjrh5q24nuoec" path="res://Scripts/Components/FSM/Enemy/Idle.cs" id="4_kjmts"]
[ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="5_f112g"] [ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="5_f112g"]
[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="5_rkav6"] [ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="5_rkav6"]
[ext_resource type="Script" uid="uid://7mig30eneu8x" path="res://Scripts/Components/FSM/Enemy/Shooting.cs" id="7_br0mr"]
[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="8_fu65u"] [ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="8_fu65u"]
[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="10_l7aey"] [ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="10_l7aey"]
[ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="11_br0mr"] [ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="11_br0mr"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="12_w08b8"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="12_w08b8"]
[ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="14_w08b8"]
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="15_ydpwc"]
[ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="16_pi7ab"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"] [sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
@ -45,8 +49,19 @@ StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection") PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver") DamageReceiver = NodePath("../../DamageReceiver")
[node name="Alert" type="Node2D" parent="StateMachine"] [node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule")]
script = ExtResource("5_f112g") script = ExtResource("5_f112g")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "EquippedWeapon")]
script = ExtResource("7_br0mr")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
EquippedWeapon = NodePath("../../EnemyWeapon")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("1_ho0th") sprite_frames = ExtResource("1_ho0th")
@ -82,6 +97,22 @@ shape = SubResource("CircleShape2D_6x22m")
script = ExtResource("12_w08b8") script = ExtResource("12_w08b8")
ResourceName = "Health" ResourceName = "Health"
[node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("14_w08b8")
StorageModule = NodePath("../Storage")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
target_desired_distance = 64.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)
[node name="EnemyWeapon" parent="." instance=ExtResource("15_ydpwc")]
WeaponData = ExtResource("16_pi7ab")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"] [connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"] [connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]

View file

@ -17,12 +17,16 @@ public partial class Alert : EnemyStateBase
[Export] [Export]
public GenericDamageReceiver DamageReceiver { get; private set; } public GenericDamageReceiver DamageReceiver { get; private set; }
[Export]
public NavigationMovementModule NavigationModule { get; private set; }
private bool _isPlayerInRange = false; private bool _isPlayerInRange = false;
public override void EnterState() public override void EnterState()
{ {
base.EnterState(); base.EnterState();
GD.Print("Entered Idle"); GD.Print($"Entered {Name}");
NavigationModule.Init(MainObject);
PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange); PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange); _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
@ -52,14 +56,14 @@ public partial class Alert : EnemyStateBase
public override void ExitState() public override void ExitState()
{ {
base.ExitState(); base.ExitState();
GD.Print("Exited Idle"); GD.Print($"Exited {Name}");
PlayerDetection.PlayerInRange -= PlayerDetectionOnPlayerInRange; PlayerDetection.PlayerInRange -= PlayerDetectionOnPlayerInRange;
PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange; PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted; DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
DamageReceiver.ChangeState(false); DamageReceiver.ChangeState(false);
NavigationModule.SetTarget(null);
} }
private void PlayerDetectionOnPlayerInRange() private void PlayerDetectionOnPlayerInRange()
@ -73,6 +77,7 @@ public partial class Alert : EnemyStateBase
base.PhysicsProcessState(delta); base.PhysicsProcessState(delta);
if (_isPlayerInRange && PlayerDetection.IsPlayerInSight()) if (_isPlayerInRange && PlayerDetection.IsPlayerInSight())
{ {
GD.Print("Player is in sight, shooting");
StateMachine.SetState(EnemyState.Shooting); StateMachine.SetState(EnemyState.Shooting);
return; return;
} }
@ -81,7 +86,9 @@ public partial class Alert : EnemyStateBase
if (this.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) >= if (this.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) >=
StorageModule.Root.EnemyResource.PlayerDisengageRange) StorageModule.Root.EnemyResource.PlayerDisengageRange)
{ {
GD.Print("Player is out of sight, idling");
StateMachine.SetState(EnemyState.Idle); StateMachine.SetState(EnemyState.Idle);
return;
} }
// Move towards last known position // Move towards last known position
@ -90,12 +97,12 @@ public partial class Alert : EnemyStateBase
MoveTowardsPosition(PlayerDetection.LastKnownPlayerPosition.Value); MoveTowardsPosition(PlayerDetection.LastKnownPlayerPosition.Value);
} }
NavigationModule.Move();
} }
private void MoveTowardsPosition(Vector2 position) private void MoveTowardsPosition(Vector2 position)
{ {
NavigationModule.SetTarget(position);
} }
public override void ProcessState(double delta) public override void ProcessState(double delta)

View file

@ -0,0 +1,69 @@
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class NavigationMovementModule : Node2D
{
private Vector2? _lastTargetPosition;
private CharacterBody2D _characterBody;
private NavigationAgent2D _navigationAgent;
[Export]
public EnemyStorageModule StorageModule { get; private set; }
public void Init(CharacterBody2D characterBody)
{
_characterBody = characterBody;
if (_navigationAgent is not null) return;
_navigationAgent = this.GetNode<NavigationAgent2D>("NavigationAgent2D");
}
public void SetTarget(Vector2? target)
{
_lastTargetPosition = target;
}
public void Move()
{
if (!_lastTargetPosition.HasValue)
{
return;
}
_navigationAgent.SetTargetPosition(_lastTargetPosition.Value);
var currentAgentPosition = _characterBody.GlobalPosition;
if (_navigationAgent.IsNavigationFinished())
{
return;
}
var nextPathPosition = _navigationAgent.GetNextPathPosition();
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * StorageModule.MovementSpeed;
if (_navigationAgent.AvoidanceEnabled)
{
_navigationAgent.SetVelocity(newVelocity);
}
else
{
_on_navigation_agent_2d_velocity_computed(newVelocity);
}
_characterBody.MoveAndSlide();
}
public void _on_navigation_agent_2d_velocity_computed(Vector2 safeVelocity)
{
if (_characterBody is null) return;
_characterBody.Velocity = safeVelocity;
if (_characterBody.Velocity.Length() > 0)
{
StorageModule.FacingDirection = _characterBody.Velocity.Normalized();
}
}
}

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@ -0,0 +1 @@
uid://ik7s65de723k

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@ -35,7 +35,9 @@ public partial class PlayerDetectionModule : Area2D
public bool IsPlayerInRange(float range) public bool IsPlayerInRange(float range)
{ {
if (!GameManager.Instance?.PlayerPosition.HasValue ?? false) if (GameManager.Instance is null) return false;
if (!GameManager.Instance.PlayerPosition.HasValue)
{ {
return false; return false;
} }
@ -45,8 +47,9 @@ public partial class PlayerDetectionModule : Area2D
public bool IsPlayerInSight() public bool IsPlayerInSight()
{ {
if (GameManager.Instance is null) return false;
//if (_cachedPlayer == null) return false; //if (_cachedPlayer == null) return false;
if (!GameManager.Instance?.PlayerPosition.HasValue ?? false) return false; if (!GameManager.Instance.PlayerPosition.HasValue) return false;
var spaceState = GetWorld2D().DirectSpaceState; var spaceState = GetWorld2D().DirectSpaceState;

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@ -0,0 +1,104 @@
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class Shooting : EnemyStateBase
{
public override EnemyState StateId => EnemyState.Shooting;
[Export]
public EnemyStorageModule StorageModule { get; private set; }
[Export]
public PlayerDetectionModule PlayerDetection { get; private set; }
[Export]
public GenericDamageReceiver DamageReceiver { get; private set; }
[Export] public Weapon EquippedWeapon;
private bool _isPlayerInRange = false;
public override void EnterState()
{
base.EnterState();
GD.Print($"Entered {Name}");
_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
DamageReceiver.ChangeState(true);
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
// PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
//
// _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
//
// PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
//
// PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
//
// DamageReceiver.ChangeState(true);
//
// DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
}
private void HealthProviderOnResourceDepleted()
{
ChangeState(EnemyState.Dead);
}
private void PlayerDetectionOnPlayerOutOfRange()
{
_isPlayerInRange = false;
StateMachine.SetState(EnemyState.Alert);
}
public override void ExitState()
{
base.ExitState();
GD.Print($"Exited {Name}");
PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
DamageReceiver.ChangeState(false);
}
public override void PhysicsProcessState(double delta)
{
base.PhysicsProcessState(delta);
if (_isPlayerInRange && PlayerDetection.IsPlayerInSight())
{
// SHOOT
Shoot();
}
else
{
StateMachine.SetState(EnemyState.Alert);
}
}
private void Shoot()
{
if (EquippedWeapon == null) return;
if (!PlayerDetection.LastKnownPlayerPosition.HasValue) return;
var direction = ( PlayerDetection.LastKnownPlayerPosition.Value - MainObject.GlobalPosition).Normalized();
// Shoot at the player's last known position
EquippedWeapon.ShootDirection = direction;
StorageModule.FacingDirection = direction;
EquippedWeapon.Shoot();
}
}

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@ -0,0 +1 @@
uid://7mig30eneu8x