Navigation and shooting modules

This commit is contained in:
Marco 2025-03-20 19:28:40 +01:00
commit 5a6d31e2f0
8 changed files with 229 additions and 11 deletions

View file

@ -17,12 +17,16 @@ public partial class Alert : EnemyStateBase
[Export]
public GenericDamageReceiver DamageReceiver { get; private set; }
[Export]
public NavigationMovementModule NavigationModule { get; private set; }
private bool _isPlayerInRange = false;
public override void EnterState()
{
base.EnterState();
GD.Print("Entered Idle");
GD.Print($"Entered {Name}");
NavigationModule.Init(MainObject);
PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
@ -52,14 +56,14 @@ public partial class Alert : EnemyStateBase
public override void ExitState()
{
base.ExitState();
GD.Print("Exited Idle");
GD.Print($"Exited {Name}");
PlayerDetection.PlayerInRange -= PlayerDetectionOnPlayerInRange;
PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
DamageReceiver.ChangeState(false);
NavigationModule.SetTarget(null);
}
private void PlayerDetectionOnPlayerInRange()
@ -73,6 +77,7 @@ public partial class Alert : EnemyStateBase
base.PhysicsProcessState(delta);
if (_isPlayerInRange && PlayerDetection.IsPlayerInSight())
{
GD.Print("Player is in sight, shooting");
StateMachine.SetState(EnemyState.Shooting);
return;
}
@ -81,7 +86,9 @@ public partial class Alert : EnemyStateBase
if (this.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) >=
StorageModule.Root.EnemyResource.PlayerDisengageRange)
{
GD.Print("Player is out of sight, idling");
StateMachine.SetState(EnemyState.Idle);
return;
}
// Move towards last known position
@ -90,12 +97,12 @@ public partial class Alert : EnemyStateBase
MoveTowardsPosition(PlayerDetection.LastKnownPlayerPosition.Value);
}
NavigationModule.Move();
}
private void MoveTowardsPosition(Vector2 position)
{
NavigationModule.SetTarget(position);
}
public override void ProcessState(double delta)