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Random rooms
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parent
75ee779c37
commit
59f98ebf0e
13 changed files with 121 additions and 29 deletions
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@ -19,7 +19,7 @@ public partial class RogueliteRoomManager : Node2D
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private void SpawnRoomsGrid()
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{
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var firstRoom = Rooms.FirstOrDefault();
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//var firstRoom = Rooms.FirstOrDefault();
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var origin = Vector2.Zero;
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var tileSize = new Vector2(16, 16);
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@ -28,11 +28,13 @@ public partial class RogueliteRoomManager : Node2D
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{
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for (int j = 0; j < 10; j++)
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{
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SpawnRoom(firstRoom, origin + (firstRoom.Size * new Vector2(i, j) * tileSize));
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var roomIndex = GD.RandRange(0, Rooms.Count - 1);
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var room = Rooms[roomIndex];
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SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
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}
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}
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CallDeferred(MethodName.RebakeNavigationDeferred);
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//CallDeferred(MethodName.RebakeNavigationDeferred);
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}
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@ -46,5 +48,7 @@ public partial class RogueliteRoomManager : Node2D
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var roomScene = GD.Load<PackedScene>(room.ScenePath);
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var spawnedScene = this.CreateChild<RogueliteRoom>(roomScene, position);
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spawnedScene.Spawn();
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}
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}
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