Random weapons from pool

This commit is contained in:
Marco 2025-04-25 19:00:28 +02:00
commit 57ff504628
6 changed files with 71 additions and 8 deletions

View file

@ -1,9 +1,8 @@
[gd_scene load_steps=8 format=4 uid="uid://j71ehkbbalh2"]
[gd_scene load_steps=7 format=4 uid="uid://j71ehkbbalh2"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_08gfs"]
[ext_resource type="Resource" uid="uid://crqgvauqarfaq" path="res://Resources/RogueliteMaps/TreasureRoom1.tres" id="2_08gfs"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_ojht1"]
[ext_resource type="PackedScene" uid="uid://cnhgvn2salyxl" path="res://Scenes/Items/Icicle_Repeater.tscn" id="5_xa3gk"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_jf212"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
@ -45,9 +44,6 @@ metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="IcicleRepeater" parent="Tilemaps/Actors" instance=ExtResource("5_xa3gk")]
position = Vector2(160, 95)
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
@ -63,4 +59,9 @@ collision_mask = 2
position = Vector2(162, 94.5)
shape = SubResource("RectangleShape2D_rlq0q")
[node name="Treasures" type="Node2D" parent="."]
[node name="Marker2D" type="Marker2D" parent="Treasures"]
position = Vector2(160, 96)
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]