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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Mapping and balance
This commit is contained in:
parent
d042e4307e
commit
57eb6d1724
11 changed files with 36 additions and 14 deletions
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@ -10,7 +10,7 @@ BulletScene = ExtResource("1_no224")
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DestructionParticlesScene = ExtResource("2_04tom")
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DestructionParticlesScene = ExtResource("2_04tom")
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BulletSpeed = 300.0
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BulletSpeed = 300.0
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Direction = Vector2(1, 0)
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Direction = Vector2(1, 0)
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BulletDamage = 0.4
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BulletDamage = 0.6
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Knockback = 100.0
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Knockback = 100.0
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LifeTime = 10.0
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LifeTime = 10.0
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DestroyOnCollision = true
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DestroyOnCollision = true
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@ -10,12 +10,15 @@ BulletScene = ExtResource("1_wx5pd")
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DestructionParticlesScene = ExtResource("2_w7ktr")
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DestructionParticlesScene = ExtResource("2_w7ktr")
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BulletSpeed = 120.0
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BulletSpeed = 120.0
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Direction = Vector2(1, 0)
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Direction = Vector2(1, 0)
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BulletDamage = 6.0
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BulletDamage = 8.0
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Knockback = 200.0
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LifeTime = 20.0
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LifeTime = 20.0
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DestroyOnCollision = true
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DestroyOnCollision = true
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Owner = 1
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Owner = 1
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DamageType = 2
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DamageType = 2
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RotateSprite = false
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Controllable = false
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Controllable = false
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Freezable = true
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Grazeable = false
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Grazeable = false
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GrazeValue = -0.2
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GrazeValue = -0.2
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TimeModifiers = null
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TimeModifiers = []
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@ -10,7 +10,8 @@ BulletScene = ExtResource("1_qjgqc")
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DestructionParticlesScene = ExtResource("2_fkpjr")
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DestructionParticlesScene = ExtResource("2_fkpjr")
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BulletSpeed = 300.0
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BulletSpeed = 300.0
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Direction = Vector2(1, 0)
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Direction = Vector2(1, 0)
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BulletDamage = 0.4
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BulletDamage = 0.8
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Knockback = 200.0
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LifeTime = 10.0
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LifeTime = 10.0
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DestroyOnCollision = true
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DestroyOnCollision = true
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Owner = 1
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Owner = 1
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@ -22,8 +22,8 @@ BulletScene = ExtResource("1_lfcuj")
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DestructionParticlesScene = ExtResource("2_mdq2b")
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DestructionParticlesScene = ExtResource("2_mdq2b")
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BulletSpeed = 100.0
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BulletSpeed = 100.0
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Direction = Vector2(1, 0)
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Direction = Vector2(1, 0)
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BulletDamage = 1.0
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BulletDamage = 8.0
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Knockback = 1.0
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Knockback = 200.0
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LifeTime = 10.0
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LifeTime = 10.0
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DestroyOnCollision = true
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DestroyOnCollision = true
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Owner = 1
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Owner = 1
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@ -15,7 +15,7 @@ ItemKey = &"ICE_AMMO"
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Item = 3
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Item = 3
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Tier = 0
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Tier = 0
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Price = 0
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Price = 0
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Amount = 10
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Amount = 20
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Max = 250
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Max = 250
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PickupIfMaxed = false
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PickupIfMaxed = false
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ConsumeOnUse = true
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ConsumeOnUse = true
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@ -12,7 +12,7 @@ ItemKey = &"NUCLEAR_AMMO"
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Item = 3
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Item = 3
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Tier = 0
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Tier = 0
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Price = 0
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Price = 0
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Amount = 5
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Amount = 10
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Max = 50
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Max = 50
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PickupIfMaxed = false
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PickupIfMaxed = false
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ConsumeOnUse = true
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ConsumeOnUse = true
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@ -12,7 +12,7 @@ ItemKey = &"YINYANG_AMMO"
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Item = 3
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Item = 3
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Tier = 0
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Tier = 0
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Price = 0
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Price = 0
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Amount = 5
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Amount = 10
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Max = 50
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Max = 50
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PickupIfMaxed = false
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PickupIfMaxed = false
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ConsumeOnUse = true
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ConsumeOnUse = true
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@ -8,6 +8,7 @@ script = ExtResource("2_dbal7")
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Name = &"Yin-Yang Gun"
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Name = &"Yin-Yang Gun"
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BulletData = ExtResource("1_otehl")
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BulletData = ExtResource("1_otehl")
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Priority = 20
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Priority = 20
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AmmoPerShot = 1
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RateOfFire = 0.8
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RateOfFire = 0.8
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BulletCapacity = 3
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BulletCapacity = 3
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ReloadTime = 0.4
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ReloadTime = 0.4
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